It'll create a new folder now with the file in it, and when I open this up you can see that there's a Texture folder with our two files in it, Tile and Wood. When we do that, it'll create a new folder, so we'll call this "MaterialsPackaged". So we'll click on the File menu there, and we'll come down to say "Project with Assets". Really, what you should do, I consider it to be good practice, is once you're ready to go with a project, you're just going to want to package it and consolidate all your files. If, for whatever reason, you shuffle things around, rename a folder, or what not, that link is going to get broken, and then Cinema is not going to be able to find that texture for rendering. So you can see the absolute path to where this texture is. We can see it's my user, it's my Dropbox, it's my business, it's my Cineversity folder, tutorial files, etc., etc. Now, absolute paths are great sometimes and not so great some other times. So it's giving Cinema an absolute path to those textures. What happens is Cinema creates this folder named after the file that we opened, and it pulls the textures in there. One other thing I just want to go over quickly with you is you may recall me earlier speaking about this folder that gets generated by Cinema 4D when you open a Sketchup file. I'm going to right-click and select Fit to Object, and it now fits appropriately. So we'll have to do the same for this object, this polygon. It's a much more robust way of working and is really tailored to texturing, whereas Sketchup is really made for a kind of quick and dirty modeling. I really recommend building your textures out and applying them in Cinema. So that is one way to handle this problem. You can see now that this texture has been fitted to the cube and it now looks like the box in Sketchup. So what we're now going to do is right-click on the texture tag and we're going to select Fit to Object, and there we go. In fact, this corner should be at the very edge of this object. So now very clearly, you can see the tile line. I'm going to double-click this texture tag, which brings up this panel system in my attributes, and we're going to make sure Editor is selected and we're going to change our texture preview size to 1024 by 1024. Now, this is a little bit fuzzy, so let's fix something. I'm going to select this and select Cubic. What's happening is I'm going to twirl this down, so if I unfold that and I select this texture tag you'll see that my projection is set to UVW Mapping, which is a different kind of mapping than what it is set in Sketchup, I believe. Why is that? Well, if I zoom in, you can see that there is the Wood texture applied and it's tiled all over this object. Now, you'll notice that this doesn't look quite like my Sketchup file. We can leave these all unchecked in our dialog box for the importer settings, and here we go. Now, we'll flip over to the Finder and I'm going to go ahead and drag MaterialsApplied into my Cinema 4D file. I'm going to save this in the proper folder, under Materials. Now, what we want to do is we want to save this. Now, I think what's happening here is that Sketchup is using something called Cubic mapping, so it is mapping this texture on each side of the cube and it's sizing it to the size that you set up here when you were creating the texture, and then applying it on here. I'm going to now apply that to this cube. I'm going to say 10 feet by 10 feet so that it matches this cube. You'll see that it asks me the size of the texture I want. Within that, I'm going to go ahead and select from my Master Textures folder the Wood texture and hit Open. Both of these boxes are 10 feet by 10 feet, and what I want to do is go into my Materials panel here and right-click to create a new texture. So you'll see here that I have a box that has a Tile texture applied to it, and I have a box with nothing applied to it. Let's go ahead and open up 01Materials in Sketchup. We'll do a little cleaning up inside Cinema just to make sure everything looks good. This tutorial reviews how to apply a texture to an object in Sketchup, and then import those textures and model into Cinema 4D. This is certainly a viable option, though I recommend becoming familiar with using Cinema 4D's robust texturing tools to help you create convincing materials. Depending on your workflow, you may begin texturing your model in Sketchup.
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